Monster Hunter Rise PC weapons guide: Full list of weapons and new moves
Source: Windows Central
Monster Hunter Rise takes place in a world populated with an immeasurable number of monsters, chomping at the bit to rip and tear you to shreds. Thankfully, you have admission to a huge arsenal of weapons that are more capable of slaying these beasties plaguing your dwelling house, Kamura Village. Each of these weapons has a wide range of strengths and weaknesses that cater towards different hunting playstyles. Not to mention yous tin can customize your weapon's moveset with Switch Skills in between missions so y'all can get more aggressive and more mobile in boxing.
As a beginner, you may experience overwhelmed at the staggering number of options from which to cull and are unsure which weapon is right for you. So, to help you decide nosotros have put together a guide showcasing every weapon type, how they work, and the new attacks each weapon has received in Monster Hunter Ascension. We will also update this list with new attacks these weapons will undoubtedly make it the upcoming expansion, Monster Hunter Ascent: Sunbreak. This is our weapons guide for Monster Hunter Rise on PC.
Monster Hunter Rise (PC) weapons guide: Dandy Sword
Source: Capcom
The Great Sword is a slow merely effective hit-and-run-manner weapon designed to deal big damage in a unmarried hit. You can make precise cuts to a monster's tail with its overhead slashes or articulate out packs of smaller monsters with wild horizontal swings to ship them flight. You can too power up the strength of your overhead strikes by charging your attack and letting go at the right moment to unleash even more damage.
The Bang-up Sword likewise possesses defensive options to avoid or suffer incoming damage such as the ability to cake or the Tackle technique. This movement allows y'all to tackle through attacks, ignore monster roars, bargain stun damage which can knock them out, and even activate shortcuts to your stronger attacks. The most powerful of which is the True Charged Slash, a devastating double-overhead slash that can cutting off monster tails with ease.
New attacks | Description |
---|---|
Power Sheath | Yous employ the Wirebug to move in the desired management while sheathing your weapon to avoid attacks or cancel the recovery frames (animation frames where you try to become back into a neutral position after an attack) of your attacks. It likewise increases your attack power for a brusque fourth dimension after putting your weapon away. |
Hunting Edge | Yous leap into the sky and whack a monster in the face with one of two attacks: an airborne Charged Slash or the Plunging Thrust where you stab a monster while plummeting to the ground. |
Adamant Charged Slash | You launch yourself forrard using the Wirebug and perform a Strong Charged Slash at the cease of the maneuver. Adamant Charged Slash grants hyper armor, a state which allows you to withstand monster attacks and roars, so y'all can attack without being interrupted. However, hyper armor doesn't negate damage, so use moves like this wisely so you lot don't terminate up pain yourself. This is a Switch Skill that tin only exist switched with Hunting Border. It is unlocked after forging or upgrading Smashing Swords eight times, then talking to Master Utsushi. |
Baby-sit Tackle | You charge towards the enemy while blocking their attacks using the Cracking Sword'south flat side as a shield. After blocking an set on, you can follow upwards with a True Charged Slash or Rage Slash. This is a Switch Skill that can only be switched Tackle. It is unlocked after reaching iii-Star Village Quests or 2-Star Hub Quests, and so talking to Master Utsushi. |
Rage Slash | You stand your ground to proceeds hyper armor and prepare to perform a mighty overhead slash. If y'all get hitting during the current of air-upwardly, the Rage Slash will deal significantly more than harm. Rage Slash is a Switch Skill that tin can only be switched with True Charged Slash. It is unlocked later completing the 5-Star Hub Quest "Grasp the Cracking Sword." |
Monster Hunter Rise (PC) weapons guide: Long Sword
Source: Capcom
At first, the Long Sword is a hard weapon to get the hang of, merely the rewards for doing then are worth the dedication. This weapon tin cut through monster tails similar a hot pocketknife through butter, bypass thick monster hides with Spirit Slash attacks, and grant the user a plethora of counterattacks that volition leave enemies wide open.
Long Sword has a unique gameplay mechanic called the Spirit Approximate. When you attack with normal strikes and combos, the Spirit Judge starts filling up with Spirit Free energy, which yous can spend to perform the Spirit Slash attacks. If you perform a Spirit Slash Finisher at the end of a Spirit Slash combo, the Spirit Guess will level upwardly. It has three levels — Lv. 1 (white), Lv. ii (yellow), and Lv. 3 (red), and with every level increase, your attacks go stronger.
New attacks | Description |
---|---|
Serene Pose | The Wirebug creates a shield fabricated of its Ironsilk while you lot sheath the Long Sword. If a monster strikes the shield, you will counterattack them with a slash that deals devastating damage while you remain unharmed. |
Soaring Kick | Yous apply the Wirebug to spring onto a monster and commence 1 of two attacks. The Plunging Thrust where you plunge your sword into monster's hide and grants the user natural regeneration of the Spirit Gauge. And the Spirit Helm, a literal over-the-top attack that consumes one level of the Spirit Guess to deal a ton of damage. |
Silkbind Sakura Slash | You lot charge forward using the Wirebug, strike the monster twice, then sheath your weapon. After the initial strike, several wounds of a sudden appear on the monster, ripping it to shreds. When you successfully land this assail, it increases the Spirit Gauge's power level past one level. This is a Switch Skill that can only be switched out with the Soaring Kick. It is unlocked later reaching 3-Star Hamlet Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Drawn Double Slash | You draw the Long Sword to perform a vertical slice and so a horizontal slash, all the while being briefly granted hyper armor to suffer an set on. It has fewer combo follow-up options than the Pace Slash assault, merely it makes up for it with the increased harm and hyper armor state. This is a Switch Skill that tin can just be switched with Stride Slash. It is unlocked after forging or upgrading Long Swords eight times, then talking to Master Utsushi. |
Spirit Reckoning Combo | At the end of the Spirit Slash philharmonic, y'all perform a horizontal strike then slice at the air twice with powerful overhead strikes. If you hold the forward directional input on the analog stick or keyboard during the Spirit Reckoning Combo, you lot tin motility forward to shut the gap while attacking. This attack levels up the Spirit Judge by one level if you land the final hit of the combo. This is a Switch Skill that tin only be swapped with the Spirit Roundhouse Combo. It is unlocked later completing the 6-Star Hub Quest "Learn the Long Sword." |
Monster Hunter Ascension (PC) weapons guide: Sword & Shield
Source: Capcom
The Sword & Shield is a versatile weapon featuring skills and gameplay mechanics that can be used for nearly any situation. The sword can perform quick slash attacks to cut off tails and shut the altitude with jumping and sliding attacks. Whereas the shield tin defend the user from attacks and inflict stun damage to knock out monsters by punching them in the confront with information technology. The Sword & Shield even allows the user to use all their items without putting their weapon away, and it's the only weapon that has this feature.
Monster Hunter Rise has given the Sword & Shield a new counterattack that only exist executed while blocking. Subsequently using this counterattack, y'all tin immediately transition into the Perfect Rush philharmonic, a serial of fast strikes that can bargain a ton of damage if all the strikes are timed correctly.
New attacks | Clarification |
---|---|
Falling Shadow | Yous leap into the air using the Wirebug and strike the monster at the end of the jump. You tin and then follow upward with some other slash assault or bash them in face with the shield as you fall dorsum downwardly to Earth. |
Windmill | Y'all attach your sword to the Wirebug's Ironsilk and spin it around to harm every monster within range. Y'all are completely invulnerable during this attack then information technology tin can be useful to avoid incoming damage if you lot are cornered. |
Metsu Shoryugeki | You lot raise your shield to block an attack and then use the Wirebug to launch yourself into the air while uppercutting the monster'southward jaw with your shield. At the apex of your leap, you can and so plunge your sword into the monster or dial them in confront once again as you come up crashing down like a comet. If you manage to block a monster's attack perfectly, the Metsu Shoryugeki will deal more damage than normal. This is Switch Skill that tin only be switched with Windmill. It is unlocked after completing the 4-Star Hub Quest "Written report the Sword & Shield". |
Drill Slash Philharmonic | After a shield-bash philharmonic, you lot stab a monster in the confront with your sword, then violently rip information technology out. This attack deals extra elemental damage when using elemental Sword & Shields or has a higher chance of inflicting condition effects when used with status effect-based Sword & Shields. This is a Switch Skill that can only exist switched with the Difficult Basher Combo. Information technology is unlocked after forging or upgrading Sword & Shields eight times, then talking to Primary Utsushi. |
Sliding Slash | You perform an evasive slide on the ground to hack at the monster'southward underbelly. If you hit the monster or execute an attack during the slide, yous tin can bound in the air for a follow-upward slash attack. This is a Switch Skill that but be switched with the Advancing Slash. It is unlocked later reaching 3-Star Village Quests or 2-Star Hub Quests, so talking to Master Utsushi. |
Monster Hunter Rising (PC) weapons guides: Dual Blades
Source: Capcom
The Dual Blades are the fastest melee weapons to use, and when mastered, allows you to dance circles effectually your foes while hacking them upward. They possess quick, multi-hitting combos that pair with elemental and condition upshot Dual Blades and elusive mobility options to avert unsafe attacks at the last second.
Dual Blades have a special gameplay mechanic called Demon Fashion. When yous actuate information technology, you lot have more attacks at your disposal, your movement speed is increased, and your contrivance roll is replaced with a dash. Yet, your stamina gradually drains abroad while Demon Mode is active, and then you will have to brand sure you don't exhaust yourself while chopping up the monster. While attacking in Demon Style, a pocket-sized bar called the Demon guess will begin to fill up. When information technology is full, you will enter Archdemon Mode, a state which grants the user access to attacks from Demon Mode without activating it.
New attacks | Description |
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Shrouded Vault | You charge forward to slice and dice monsters with the Dual Blades. If you get attacked during this technique, you parry the monster'due south attack and go on attacking. |
Piercing Demark | You lot stick an explosive kunai dagger into a monster's hide, which will detonate later a few seconds. If you attack the spot where the dagger is attached to earlier it explodes, information technology will deal extra damage depending on how many times you struck it. Be warned that Piercing Bind has a very brusk range, and so yous volition demand to be right up next to a monster to land it. |
Tower Vault | You utilise the Wirebug to launch yourself into air and perform either an airborne contrivance or activate Demon Mode to hurl yourself at the monster. If your aeriform set on lands on the monster, yous spin your Dual Blades across their trunk from head to tail, lacerating their spine in the process. This is a Switch Skill that can simply be replaced with Piercing Bind. Information technology is unlocked after completing the 6-Star Hub Quest "Dissect the Dual Blades". |
Demon Flight | While Demon Style or Archdemon Mode is agile, you perform an acrobatic aeriform spin attack with your Dual Blades. If you successfully land your assail, you vault off the monster's body to let out more aeriform slashes. Likewise, if y'all time the assail correctly, you can parry monster attacks and roars when vaulting off them. This is a Switch Skill that can only exist switched with Demon Flurry Blitz. It is unlocked later reaching 3-Star Hamlet Quests or ii-Star Hub Quests, then talking to Master Utsushi. |
Feral Demon Manner | Feral Demon Style is an alternating version of Demon Mode. It trades the regular Demon Manner's fast dashes with shorter dashes that permit you to attack while dodging. This is a Switch Skill that tin can only exist switched with Demon Mode. It is unlocked later forging or upgrading Dual Blades eight times, then talking to Primary Utsushi. |
Monster Hunter Ascension (PC) weapons guide: Hammer
Source: Capcom
The Hammer is the Bang-up Sword'southward edgeless analogue in terms of raw power. This bludgeon'south primary purpose is to KO monsters by inflicting stun damage when smacking them into the face, leaving them vulnerable for your teammates to wail on them.
You can also charge up each hammer strike to increase the damage output just like the Nifty Sword. Nevertheless, the Hammer allows you to motility around while charging upwards, so y'all can position yourself to striking a monster's weak spot. The drawback to blunt weapons is that they can't cutting off tails.
New attacks | Description |
---|---|
Silkbind Spinning Bludgeon | You send out the Wirebug to pull y'all into air and perform a spinning hammer attack. Before activating this attack or while preparing to jump, you can charge up the hammer to increase the Silkbind Spinning Bludgeon's damage. |
Touch Crater | This is an extremely powerful move where you perform a flying uppercut with the Hammer and bring it down onto a monster's skull. If you charge up the Hammer earlier executing this motility, the damage output will get so slap-up information technology will leave a small crater on the ground. |
Dash Billow | You send out the Wirebug a few meters forward and utilise its Ironsilk to fling yourself at the monster to whack them in the face. During the forwards push button, yous gain hyper armor to ignore monster attacks and roars so you tin can attack without suspension. Y'all can besides charge up the Hammer while prepping for launch to deal extra damage. This is a Switch Skill that tin can but be swapped with Silkbind Spinning Bludgeon. It is unlocked subsequently reaching iii-Star Village Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Water Strike | This is an overhead nail that, if used at the starting time of a monster's attack or roar, it volition block it. You can and then immediately set on with a golf swing on the target. This is a Switch Skill that can only be switched with Side Smash. It is unlocked after completing the 5-Star Hub Quest "Honing your Hammer". |
Charge Switch: Courage | Charge Switch: Courage changes the backdrop of your Hammer's charge attacks. It reduces the levels you tin charge your attacks at in substitution for the ability to chain multiple, fast charged-hammer attacks. This is a Switch Skill that can only be switched Charge Switch: Backbone Accuse. It is unlocked after forging or upgrading Hammers eight times, and so talking to Master Utsushi. |
Monster Hunter Ascension (PC) weapons guide: Hunting Horn
Source: Capcom
The Hunting Horn is, without a dubiousness, the near baroque weapon in the Monster Hunter serial. Information technology is a edgeless weapon like the Hammer that also functions as a musical musical instrument. How this weapon works is that with every attack you lot execute, y'all generate a musical note. When you lot produce 2 of the same notes, the Hunting Horn activates a melody that grants the user and their teammates temporary boosts to their stats, restored wellness, and other benefits depending on what Hunting Horn they're using.
When yous collect the right combination of notes, you can initiate the Magnificent Trio, an ear-piercing soundwave attack that can KO monsters and activate all melodies simultaneously. The Hunting Horn also possesses another powerful song assault chosen the Infernal Melody. Whenever yous set on or activate a melody, the Infernal Melody judge volition beginning to fill. Once it is fully charged up, you tin can activate Infernal Melody after the Magnificent Trio or the Slide Crush to let loose a difficult-hitting song that not only blasts the monster'due south eardrums, information technology also grants the whole party a twenty% set on boost for a short time.
New attacks | Description |
---|---|
Slide Shell | The Slide Vanquish has you sending out the Wirebug to pull you towards a monster and blast them with a soundwave attack. During this move, yous gain hyper armor so y'all can ignore attacks and roars. If you have Infernal Melody readied, you tin can play it the end of Slide Trounce. |
Earthshaker | Yous found a kunai pocketknife wrapped in Wirebug's Ironsilk into a monster, plug information technology into your Hunting Horn, and play a devastating soundwave attack directly inside their trunk. The Earthshaker is almost guaranteed to KO whatever monster in a single hitting if information technology is used in their skull. |
Bead of Resonance | The Dewdrop of Resonance places a Wirebug cocoon on the ground. Whenever you play a melody, it repeats information technology to buff any role player within its radius while dissentious monsters with its ain soundwave attacks. This is a Switch Skill that can only be switched with Earthshaker. Information technology is unlocked after forging or upgrading Hunting Horns eight times, and so talking to Master Utsushi. |
Melodic Slap | This movement swings your Hunting Horn to deliver a quick slap. It trades attack power for more than stunning damage to KO monsters faster. This is a Switch Skill that can just be switched with Overhead Smash. It is unlocked afterwards completing the iv-Star Hub Quest "Honing your Hunting Horn". |
Melody Style: Echo | Tune Mode: Echo changes the Hunting Horn'due south melodies and song recitals to function more than similar the Hunting Horns of previous Monster Hunter games. This mode has you manually actuate melodies yourself after queuing multiple musical notes, instead of playing them automatically as yous attack. This is a Switch Skill that can merely be swapped with Tune Fashion: Performance. It is unlocked afterward reaching three-Star Village Quests or 2-Star Hub Quests, and then talking to Principal Utsushi. |
Monster Hunter Ascent (PC) weapons guide: Lance
Source: Capcom
The Lance's game plan is all about holding your ground and stabbing enemies in the face over and over once more. It has the toughest shield out of all the melee weapons, capable of guarding against nearly every attack from a monster. The Lance also features a number of counterattacks with the shield, and then you can continue attacking unabated.
The Lance has a ho-hum walking speed only makes up for that with mobility skills. The Nuance Attack has you running after a monster with your lance out to impale them like a jousting knight. Yous can't perform dodge rolls with the Lance, instead you practise quick side-steps or dorsum-hops with your shield out so yous can block attacks while re-positioning yourself.
New attacks | Description |
---|---|
Twin Vines | Y'all stick an Ironsilk-covered kunai dagger into a monster and crusade it to draw its attending mostly towards you lot. While the knife is attached, you tin can pull yourself towards the monster to stick shut to it. |
Anchor Rage | You set up your shield to block an incoming assault, and then immediately counterattack when hit. You as well gain a temporary assault boost which increases depending on the strength of the monster's assail that was blocked. |
Screw Thrust | You use the shield to parry an attack, then utilize the Wirebug to nuance forrad and backwards, piercing the monster equally you lot get. This is a Switch Skill that can only be switched with Anchor Rage. It is unlocked subsequently completing the v-Star Hub Quest "Learn the Lance". |
Shield Charge | You lot raise your shield and charge towards the monster to fustigate them in the face with it. You can also block attacks during the charge since yous use your shield for this technique. This is a Switch Skill that can only swapped the Dash Set on. It is unlocked subsequently reaching 3-Star Hamlet Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Insta-Block | You lot swing your shield in an arc motion to parry an set on. If timed correctly, y'all tin immediately counterattack, just if timed poorly you will exist vulnerable for a few seconds. This is a Switch Skill that can only be switched the regular Guard. It is unlocked later on forging or upgrading Lances eight times, then talking to Primary Utsushi. |
Monster Hunter Rise (PC) weapons guide: Gunlance
Source: Capcom
The Gunlance is the Lance's bombastic cousin, focusing on high-damaging explosions instead of precise pokes. It possesses a similar moveset and shield to the Lance, but with the added addition of Gunlance shells. These shells fire explosions that inflict a fixed amount of damage depending on the Gunlance's shelling levels. Also, these shells completely ignore a monster's defensive properties, making the Gunlance ideal for fighting monsters with hides equally thick as rocks.
You can fire Gunlance shells individually, charge them up for bigger blasts, fire them between melee combos, or detonate them all at once afterwards performing an Overhead Smash. Other tools in the Gunlance's kit include the Wyrmstake Cannon, an armor-piercing and explosive drill that bores into a monster's body before igniting. And the Wyvern Burn, an attack where you hold your shield up to cake attacks while charging upwards the Gunlance to fire a massive burst of fire that volition blow flying monsters out of the heavens.
New attacks | Description |
---|---|
Guard Border | The Guard Border uses the Wirebug to form an Ironsilk shield around the user to help them block an attack. When blocking an set on successfully, it restores your Gunlance'south sharpness levels, and y'all can immediately counterattack with a Overhead Smash or the Wyrmstake Cannon. |
Hail Cutter | You fly into the sky using the Wirebug, reload whatever used Gunlance shells, and finally perform an Overhead Nail when y'all land. This attack also reduces the recharge fourth dimension for your Wyvern Fire if you lot have used it prior to performing Hail Cutter. |
Ground Splitter | The Ground Splitter has the Wirepug propel y'all forward while grinding the Gunlance on the basis before executing an upwardly slash. Scrapping the Gunlance causes it to heat up, and during this state, your Gunlance's shells, Wyrmstake Cannon and Wyvern Fire tin can deal extra damage. You also gain hyper armor while performing the Ground Splitter so you can apply it to shut the gap without being interrupted past roars or attacks. This is a Switch Skill that can merely exist swapped with Hail Cutter. It is unlocked later reaching three-Star Village Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Guard Reload | The Guard Reload uses the shield to block an assault while reloading your Gunlance shells and Wyrmstake Cannon. The only drawback is that it only reloads half as many shells compared to Quick Reload. Guard Reload is a Switch Skill that can only exist swapped with Quick Reload. It is unlocked after completing the half-dozen-Star Hub Quest "Grasp the Gunlance". |
Blash Dash | You lot charge up your Gunlance shells to burn down behind you and use the recoil from the explosion to send you flying across the surface area like a rocket. You tin fire multiple Nail Dashes in mid-flying to cover more ground or re-direct yourself. You lot tin can abolish the Smash Nuance at any time by firing a beat or with an Overhead Nail, so y'all don't overshoot the target. This is a Switch Skill that tin merely exist Switched with Charged Shelling. Information technology is unlocked after forging or upgrading Gunlances 8 times, so talking to Master Utsushi. |
Monster Hunter Ascension (PC) weapons guide: Switch Axe
Source: Capcom
The Switch Axe is one of the crazier weapons of Monster Hunter Rise. It is a giant boxing axe that can transform into a giant sword that lets out small explosions when you hit a monster. Learning the intricacies of each mode and alternating between them is the key to mastering the Switch Axe.
The axe manner features large meaty chops and evasive techniques you can use in the center of combos to escape danger. Every axe set on fills a bar called the Switch Gauge, and when it is filled enough, you can activate the Switch Axe's sword mode.
The sword mode deals more than damage than the axe mode, but your walking speed is dramatically decreased, and you don't have access to the Axe Manner's evasion moves. When you attack in sword mode, information technology depletes the Switch Gauge, and when it runs out yous will be forced dorsum into Axe Mode with a lengthy reload animation that leaves you at risk to enemy attacks.
The secret weapon of the Switch Axe is its phials. Depending on the type of phial your Switch Axe is equipped with, information technology tin augment the attack power of a Switch Axe's raw or elemental properties, or even grant it the ability to exhaust or KO monsters. To activate the phial's effects, you must enter the Amped Country past attacking in Sword Way. Once you take accomplished the Amped Land, both Axe and Sword Modes will become empowered past the phial, and you volition proceeds a new Sword Manner assault chosen the Zero-Sum Elemental Discharge. This attack plunges your Switch Axe into the monster's body and blows them upwardly from the inside using the phial's stored energy.
New attacks | Clarification |
---|---|
Switch Charger | The Wirebug helps y'all dodge monster attacks while recharging the Switch Gauge. In improver, the Switch Gauge won't run out for a brief period afterwards executing this movement. |
Invincible Gambit | The Wirebug launches yous forward while y'all wildly swing your Switch Axe in Axe Style. During this attack, you gain hyper armor so you can swing without getting knocked back or existence stunning by monster roars. |
Soaring Wyvern Bract | You lot spring into the air using the Wirebug while doing a slashing uppercut. You can then perform an aeriform nuance towards a monster at the terminate of the jump to stab them in Sword Mode. An explosion will trigger before long later on the last hitting and bargain lots of impairment. You tin can use Soar Wyvern Bract at the cease of a Zero-Sum Elemental Belch to recover quickly from the recoil and go on assaulting the monster. This is a Switch Skill that can merely be switched with Invincible Gambit. It is unlocked afterwards reaching 3-Star Village Quests or two-Star Hub Quests, and so talking to Master Utsushi. |
Forrard Overhead Slash | You run forward to bring down your Switch Axe on a monster whilst in Axe Mode. It has a slow wind-up only inflicts a substantial amount of impairment and you can quickly switch into Sword Mode to execute a Double Slash afterward. This is a Switch Skill that tin can only exist switched with Forward Slash. It is unlocked later forging or upgrading Switch Axes eight times, so talking to Primary Utsushi. |
Compressed Finishing Discharge | Y'all unleash the Switch Axe's storied phial energy to burn down a massive explosion while swinging your weapon. The Amped Land does not change the backdrop of this movement. Exist mindful of teammates when using Compressed Finishing Belch in multiplayer as the explosion volition ship them flying. This is a Switch Skill that can only exist switched with Elemental Discharge. It is unlocked after completing the four-Star Hub Quest "Study the Switch Axe". |
Monster Hunter Rise (PC) weapons guide: Accuse Blade
Source: Capcom
The Charge Blade is the most complex weapon in a hunter'due south armory as it combines the transformation mechanics of the Switch Axe with the jack-of-all-trades features of Sword & Shield. Like Switch Axe, Accuse Blade has a Sword Mode and an Axe Mode.
Sword Mode functions similarly to Sword & Shield, except your movement speed is decreased, y'all can't use items with your weapon out, and you take a stronger shield to block bigger attacks. How Accuse Bract works is that you lot attack in Sword Mode to build kinetic energy within the sword, so transfer it into phials inside the shield. Once yous have plenty phials filled, y'all are prepare to use the full might of the Axe Manner.
Axe Manner combines your sword and shield together to form a boxing axe. In Axe Manner, yous spend the stored energy inside your Accuse Bract'southward phials to grant your axe the power to cause a minor explosion with every hitting. You can also utilise all your phials at one time to perform the Accuse Blade's ultimate assault, the Super Amped Elemental Discharge, to annihilate all monsters within range.
At that place are two types of phials Charge Blades can be equipped with. There is the Elemental Phials, which inflict extra elemental damage, or the Affect Phials, which bargain extra raw damage and stun damage if used on a monster's caput.
New attacks | Description |
---|---|
Morphing Advance | As the proper noun implies, you accelerate towards a monster while your weapon morphs into Axe Style. Yous tin gain hyper armor during this move then yous tin can close the gap without beingness knocked downwards past monster attacks. At the stop of the advance, you can combo into various attacks. |
Counter Superlative Operation | Yous assume a guard opinion while the Wirebug covers the area surrounding you with Ironsilk. If y'all get attacked in this stance, all your Charge Blade's phials get filled, and you can immediately counterattack with diverse moves such as the Super Amped Elemental Discharge. |
Axe Hopper | You lot slam the Accuse Blade into the ground while in Axe Fashion and use information technology to vault into air while the Wirebug pulls y'all up even higher. At the peak of your jump, you can perform an Elemental Discharge or a Super Amped Elemental Discharge that hits harder than normal equally you lot land. This is a Switch Skill that can only be switched with Counter Peak Performance. It is unlocked afterward completing the 5-Star Hub Quest "Charge Bract Coalescing". |
Counter Morph Slash | When you switch between Sword Axe and Axe Mode, in that location is a short window where you use the shield to block an attack, so follow it up with an Elemental Discharge or a Super Amped Elemental Discharge. The guard window is bigger than the Morph Slash and the ensuing damage from the Discharge attacks will exist higher than normal if you manage to block an attack successfully. The merely drawback is that Counter Morph Slash takes longer to perform than the regular Morph Slash. This is a Switch Skill that can simply exist switched with Morph Slash. It is unlocked after forging or upgrading Charge Blades eight times, then talking to Principal Utsushi. |
Condensed Spinning Slash | This attack powers upward the regular axe attacks of Axe Style by turning it into a buzzsaw that rips into monsters' hides. While the Axe Mode is powered-upward, the Phials volition generate free energy on their ain and every hit volition inflict multiple ticks of damage. This is a Switch Skill that can only be switched with Condensed Element Slash. It is unlocked afterward reaching 3-Star Village Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Monster Hunter Rise (PC) weapons guide: Insect Glaive
Source: Capcom
The Insect Glaive can be used to fight monsters on the basis and in the air without the need for Wirebugs. This weapon features fast ground-based combos and the power to pole-jump to the sky and permit out aerial attacks to bring down flying monsters.
It also includes its own issues companion divide from the Wirebug called a Kinsect. The Kinsect can be ordered to excerpt fluids from a monster alike to a mosquito. It then takes those extracts and transfers them onto you to increase your attack and defense power, heal your wounds, make your aeriform dashes get farther, and fifty-fifty grant you new attacks to employ.
There are numerous species of Kinsects y'all can bring to a chase, each with their own attack types and secondary backdrop. Some Kinsects tin cutting off tails while others can KO monsters similar a blunt weapon. Pulverisation Kinsects will automatically extract fluids on marks you have planted on the monster. Assist Kinsects volition attack monsters automatically one time you have enough extracts. And Speed Kinsects travel the fastest and can exist commanded to charge up for a fastball-like attack.
New attacks | Description |
---|---|
Silkbind Vault | This movement lets you lot jump even higher than a normal aerial jump. If used while airborne, information technology resets your aerial contrivance limit so you can stay in the air longer, or you tin can redirect yourself in case you're jumping into danger. |
Recall Kinsect | You perform an acrobatic dodge and command the Kinsect to render to your side while information technology sprinkles healing extracts to heal teammates along the way. It volition also impairment monsters it comes across during its recollect and recover its stamina when it returns to you lot. |
Diving Wyvern | While in the air, you swoop downwards to kill your Insect Glaive into a monster. If yous use a few aerial attacks before activating Diving Wyvern, it will inflict even more depending on how many y'all used. This is a Switch Skill that can only be switched with Recall Kinsect. It is unlocked afterward completing the half-dozen-Star Hub Quest "Invoke the Insect Glaive". |
Advancing Roundslash | Y'all perform a ground-based spin attack with Insect Glaive and if you get hitting, you will parry the attack and bound off the monster. This is a Switch Skill that tin can only be switched with Leaping Slash. It is unlocked after forging or upgrading Insect Glaives 8 times, then talking to Master Utsushi. |
Tetraseal Slash | This is a four-hit combo attack that paints the target with a marker for Kinsects to assemble extracts from. This is a Switch Skill that can merely be switched with Tornado Slash. It is unlocked after reaching 3-Star Village Quests or two-Star Hub Quests, then talking to Master Utsushi. |
Monster Hunter Rise (PC) weapons guide: Bow
Source: Capcom
The Bow is 1 of 3 purely ranged weapons yous can use to damage monsters at a distance. This weapon is all most dodging and weaving through attacks and letting loose a volley of arrows into the monster's weak spots. You lot tin can charge an pointer for a big striking and launch a bag of grit that volition grant buffs to teammates within range. You lot can as well coat your arrows with special coatings that boost their damage output or enable them to inflict status effects.
The Bow'southward biggest assault is the Dragon Piercer. This move attaches a couple of fireworks to an arrow and fires like a missile towards the monster, piercing its hibernate and ripping through its trunk. However, nearly every action with the Bow costs a huge chunk of your stamina. So you will need to use items or armor skills that will assistance mitigate the hefty stamina loss when using this mortiferous weapon.
New attacks | Description |
---|---|
Herculean Depict | Yous use the Wirebug to nuance in a desired direction and power up your Bow's set on ability for a short time. |
Focus Shot | Y'all perform an evasive backflip and then recover your stamina by crouching upon landing. |
Aeriform Aim | The Wirebug pulls y'all into the air and while y'all're airborne, burn a rain of arrows more than powerful than firing them usually, and then dive down to stab the monster with an arrow. This is a Switch Skill that can only exist switched with Focus Shot. Information technology is unlocked after forging or upgrading Bows eight times, and so talking to Main Utsushi. |
Absolute Power Shot | Later firing a normal pointer, you lot can so fire a more than potent shot that tin can KO a monster, but information technology costs a lot of stamina to use. This is a Switch Skill that tin only be switched with Power Shot. Information technology is unlocked afterward completing the six-Star Hub Quest "Be One with the Bow". |
Dodgebolt | While charging your Bow'due south shots, yous can dodge while slashing at monsters with an pointer. Dodgebolt tin besides cutting through monster attacks and roars when used at the right time, finer negating them. This is a Switch Skill that can only be switched with Charging Sidestep. It is unlocked afterward reaching three-Star Hamlet Quests or 2-Star Hub Quests, and then talking to Chief Utsushi. |
Monster Hunter Rise (PC) weapons guide: Light Bowgun
Source: Capcom
The Calorie-free Bowgun is a behemothic gun that lets you lot burn down bullets while on the move. Y'all tin load your Lite Bowgun with different types of ammo to aid you in fighting whatsoever monster:
- Normal-blazon ammo to deal a proficient amount of damage to weak spots.
- Pierce-type ammo goes through a target's hide and deals harm as it travels through their body. This is best suited for monsters with long bodies like Leviathans or Brute Wyverns for instance.
- Spread ammo has short range but packs the firepower of a shotgun.
- Glutinous ammo are rockets that stick to a monster's body and accident upwards later on a few seconds. They also deal stun impairment which can knock a monster out if the Sticky ammo lands on their head.
- Slicing ammo explodes into miniature blades that can piece off tails.
- Shrapnel ammo functions like Spread ammo, but it has a bigger range with less assault power. This ammo type is best used when you are fighting multiple monsters at once like during a Rampage quest.
- Cluster Bombs are small bombs that y'all fire into the air like mortar shells. Upon impact, the flop detonates and splits into smaller bombs for more than explosions.
Light Bowguns also get access to ammo types that deal elemental damage or inflict status effects. Unfortunately, Bowgun ammo is non infinite similar the Bow'southward arrows. You will demand to buy the ammo in shops or crafting materials from shops or gathered in the field to craft more ammo in the centre of a fight.
They too grant the user admission to a special ammo type called Wyvernblast that tin can be planted on the ground. These landmines will detonate if a monster steps on them or if a player attacks them. The explosion will deal a stock-still amount alike to a Gunlance's shelling attacks.
New attacks | Description |
---|---|
Silkbind Glide | You pull yourself towards a monster using the Wirebug'southward Ironsilk and fire a charged shot at point-blank range. |
Fanning Vault | You spring into the air to dodge attacks and fire off bullets or Wyvernblast mines while airborne. This move allows yous to stick Wyvernblast mines onto a monster's body. |
Fanning Maneuver | You use the Wirebug to pull yous left or right and then you can fire at a monster's blindside. You also become a temporary heave to your attack ability when you lot perform this maneuver. Fanning Maneuver allows you to fire while existence pulled, including Cluster Bombs which unremarkably require you to crouch down to fire. This is a Switch Skill that tin only be switched with the Fanning Vault. It is unlocked subsequently reaching iii-Star Village Quests or 2-Star Hub Quests, so talking to Master Utsushi. |
Elemental Reload | You reload your ammo types at a slower footstep, simply the impairment output of elemental ammo gets increased as a merchandise-off. This is a Switch Skill that can just be switched with Reload. It is unlocked after completing the iv-Star Hub Quest "Learning the Light Bowgun". |
Quickstep Evade | Your contrivance rolls travel at a shorter distance but you tin can recover faster than a regular dodge and your next shot gets an attack boost. This is a Switch Skill that can only exist switched with Forward Dodge. It is unlocked afterward forging or upgrading Calorie-free Bowguns eight times, then talking to Master Utsushi. |
Monster Hunter Rise (PC) weapons guide: Heavy Bowgun
Source: Capcom
The Heavy Bowgun exchanges the mobility and Wyvernblast landmines of the Light Bowgun for more than powerful ammo types and existence able to attach a shield to block attacks. It has access to the same ammo types as the Calorie-free Bowgun and tin charge upwardly every shot for more damage. However, the Heavy Bowgun has a few unique ammo types that Light Bowgun doesn't take access to:
- The Wyvernheart special ammo converts the Heavy Bowgun into a walking turret that mows down anything in its path.
- The Wyvernsnipe special ammo fires an explosive circular into a monster which sets off a chain of explosions beyond their trunk.
- Wyvernfire ammo type functions the aforementioned every bit the Gunlance's Wyvern Fire, except there is no cooldown timer. So long as you have the bullets, you can burn down this equally many times as you desire.
New attacks | Description |
---|---|
Free Silkbind Glide | The Wirebug pulls you forward and then y'all can fire a shut-range shot or apace sheath your weapon at the cease of the slide. |
Counter Shot | You encompass your body in the Wirebug's Ironsilk to block an incoming assault and then counterattack with a charged shot. |
Counter Charger | Y'all parry a monster's attack and and then augment the Heavy Bowgun with a passive buff that shortens the charging time required for charged shots. This is a Switch Skill that can only exist switched with Counter Shot. It is unlocked after completing the 5-Star Hub Quest "Hone your Heavy Bowgun". |
Tackle | The Heavy Bowgun gains the ability to apply the Great Sword's Tackle and then y'all can power through monster attacks and shoot immediately after. This is a Switch Skill that can only exist switched with the Melee Set on. It is unlocked after forging or upgrading Heavy Bowguns viii times, so talking to Primary Utsushi. |
Healing Mech-Wyvernsnipe | This changes Wyvernsnipe and Wyvernheart so they inflict less but they heal the user with every successful hit. This is a Switch Skill that can but exist switched with Mech-Wyvernsnipe. It is unlocked after reaching 3-Star Hamlet Quests or 2-Star Hub Quests, then talking to Master Utsushi. |
Which weapon will you take up in Monster Hunter Ascent?
As you can see, there are many absurd weapons from which to choose in this game. Y'all tin focus on mastering one weapon or go the actress mile and main every weapon to become the world's best monster hunter. This game'due south rich diversity of weapon options is i reason why Monster Hunter Rise ane of the best multiplayer games on PC.
Monster Hunter Rise is available for Nintendo Switch and is now available for PC via Steam.
Happy hunting!
Monster Hunter Ascension
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Monster Hunter Ascension is the latest entry in Capcom's action hunting serial, Monster Hunter. The peaceful village is nether threat of being trampled underfoot by a horde of monsters, and it is upwards to you to save it. Forge powerful weapons and armor to hunt the biggest game and bring your friends in co-operative multiplayer to assist you in fending off the dangerous Magnamalo.
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