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How Many Animal Companions Can A Ranger Have

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Melcar is offline

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OldWizardGuy


Default Creature Master and the number of animate being companions

I am trying to understand this PrC in terms of total number of creature companions and what level these animal would be on.

Now lets say we have a level 5 ranger, who takes this Prc at level 6. Thus being level 5 ranger 1 animal master. The ranger gains an fauna companion at level iv, and in all affairs are counted as being half druid level. Thus a level 5 ranger would count every bit a level 2.five druid (2 rounded down). Now beastmaster says that it gains an creature companion at level 1, and that beastmaster counts every bit being a druid +three, thus a level one beast master counts as a level iv druid in terms of animal companions. Does this mean, that the level 5 ranger, who takes this PrC, gains another beast companion at this level and the another at level 4, 7 and x, for a total of 5 animal companions or a total of iv?

And in terms of level, it says that brute chief and any other course that gives an beast companion stacks. Does that hateful that our character in mention would count in all aspects for all animate being companions every bit a of level 6 druid? (level five ranger/2 = 2 and level one Beastmaster +3 = 4 TOTAL +6)?

I have never really spent much fourth dimension of druid/ranger stuff, so this is all new stuff for me.

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Default Re: Beast Master and the number of beast companions

For a Ranger, you lot would accept 1 animal companion as a 6th level druid (2 for Ranger, iv for Beastmaster). The additional animal companions are just a course feature of Beastmaster so you would indeed get additional companions at class level 4,vii,and 10 for a total (at Character level fifteen) of 4 brute companions at Druid levels fifteen,10,7,and 4 respectively (the additional companions don't benefit from your ranger levels).

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OldWizardGuy


Default Re: Animal Principal and the number of animal companions

Quote Originally Posted by Ellowryn View Post

For a Ranger, y'all would accept i animal companion as a 6th level druid (two for Ranger, 4 for Beastmaster). The boosted fauna companions are merely a class feature of Beastmaster and then you would indeed get boosted companions at form level 4,7,and x for a total (at Grapheme level 15) of 4 animal companions at Druid levels 15,10,7,and iv respectively (the additional companions don't benefit from your ranger levels).

Thank you... Although I follow your line of thought, I kind of also feel that it kind of contradicts the ability of the beastmaster

Spoiler: Beastmaster Animal companion

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Animal Companion (Ex): A beastmaster gains the service of a loyal animal companion. See the druid class feature, pages 35-36 of the Player's Handbook. Care for the beastmaster as a druid whose level is equal to the beastmaster'south class level + iii. A beastmaster can select one of the animals available to a 1st-level druid and so utilize the modifications as appropriate for a 4th-level druid'south animal companion, or she tin can select a typical version of ane of the animals available to a fourth-level druid.

As a beastmaster gains class levels, her animal companion gains Hitting Dice and other special abilities but as a druid's animal companion does. Utilise the beastmaster's class level + 3 to decide the animal companion's special abilities.

If a beastmaster already has an animal companion from another class, her beastmaster class levels stack with class levels from all other classes that grant an animate being companion. For example, a fifth-level druid/2nd-level beastmaster would exist treated equally a tenth-level druid for the purpose of improving the statistics of her fauna companion (and which culling fauna companions she could select).

As far every bit I read it, you gain an animal companion at level i, 4, 7 and x of this Red china, and any other animal would simply be added to the pool of animals? To me information technology as well looks similar the grapheme would take a total level and non a ranger level pool and a beastmaster/druid pool of levels for the animals... Meaning that at full grapheme level 15 (5 ranger/ 10 beastmaster) information technology would count as a level 15 druid in terms of creature companions. (2 for ranger and 13 for beastmaster, for all of its animal companions? Practice I have information technology all incorrect?

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Default Re: Beast Main and the number of animal companions

That section replaces the initial rule for the gained creature companion. It's non in addition to it. As for the extra companions, those are completely unrelated for rules purposes, and don't stack with annihilation only beastmaster level. Thus, the ultimate capstone of the class is basically a completely unadvanced and unadvancable (unless you lot apply natural bond, which only works on one companion) riding domestic dog. Frigging hate beastmaster, in other words.
Last edited by eggynack; 2014-09-25 at 08:25 PM.

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Default Re: Fauna Master and the number of fauna companions

Quote Originally Posted by eggynack View Post

That section replaces the initial rule for the gained animal companion. It's not in addition to it. As for the actress companions, those are completely unrelated for rules purposes, and don't stack with anything but beastmaster level. Thus, the ultimate capstone of the class is basically a completely unadvanced and unadvancable (unless you lot apply natural bond, which only works on one companion) riding dog. Frigging detest beastmaster, in other words.

You can accelerate the additional companions with the feats from DR#325, simply you'd have to take them for every companion seperately. It's a lot of endeavor for very picayune gain. Information technology'due south likewise rather annoying to play in do because y'all have to take actions for v creatures every round while barely accomplishing annihilation.

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Default Re: Beast Main and the number of fauna companions

Spoiler: Creative utilize of Beastmaster

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Default Re: Animate being Master and the number of brute companions

Quote Originally Posted past eggynack View Post

That section replaces the initial rule for the gained fauna companion. It's non in addition to it. As for the extra companions, those are completely unrelated for rules purposes, and don't stack with anything simply beastmaster level. Thus, the ultimate capstone of the class is basically a completely unadvanced and unadvancable (unless yous utilise natural bond, which only works on one companion) riding dog. Frigging hate beastmaster, in other words.

Im not sure I understand what you mean? Could y'all mayhap explain how this replaces the initial rule, not simply adding to information technology? And how would the animals exist unadvancable? That's not at all equally I read it.

If it says that classes that gives an animal companion stacks with beast master. How tin that not then interpret into the ranger and beastmaster beingness counted equally i? Like a 10th level ranger/ tenth level beastmaster beingness counted as a level xviii druid? Y'all merely look Hither and as the 10th level animate being master/ 10th ranger is a total of level 18 druid that would indicate that the animals gained would accept +12HD, +12 nat. Air conditioning, +6str/dex, +7 bonus tricks. the adjacent in line would then count as level 15, so level 12, then 9.

It likewise says that this combined level (in the example, level 18) would too be derterminant for which new animate being campanions she would want. It might exist badly worded, but in brusque every bit I read it, its exactly like a druid in terms of fauna companions, except that information technology gains more animals and that it gains +iii levels. And then really improve than druid, in terms of animal companions simply.

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Default Re: Brute Chief and the number of animal companions

The first companion stacks at Beastmaster + other levels +3. The others don't. Await for the last paragraph under "Extra Animal Companion".

Other grade levels in classes that offering an animal companion don't stack for the purpose of determining the power of a beastmaster's additional animal companions, nor do they allow her to choose additional animal companions from the alternative lists.

So your 2nd companion has a maximum constructive druid level of 7 (Beastmaster -3), the third has a maximum EDL of four (BM -6) and the quaternary has a maximum EDL of 1 (BM -9).
Since even the animal companion of a single-class druid tends to fall behind at higher levels you can see how the Beastmasters additional companions are already generally worthless by the fourth dimension you become them.

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Default Re: Beast Principal and the number of animal companions

Quote Originally Posted past sleepyphoenixx View Post

The first companion stacks at Beastmaster + other levels +3. The others don't. Look for the terminal paragraph under "Extra Animate being Companion".

So your second companion has a maximum effective druid level of 7 (Beastmaster -3), the 3rd has a maximum EDL of iv (BM -6) and the fourth has a maximum EDL of 1 (BM -nine).
Since even the fauna companion of a single-grade druid tends to fall behind at higher levels you can see how the Beastmasters additional companions are already mostly worthless by the fourth dimension you become them.

For some reason I missed this paragraph. This is quite contradictory to the start couble of paragraphs... The whole point of the class just died correct at that place. How on earth could I take missed that...

Ok... Sooo if I desire to have a ranger, that optimizes his animal companion, preferable either getting more than or even more powerful companions like magical beasts what then practise I do? WHat classes, feats ect.? WHat practise I practice?

Last edited by Melcar; 2014-09-26 at 05:28 AM.

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Default Re: Brute Master and the number of beast companions

There isn't much official content that improves a rangers animal companion. Wild Cohort is okay but lacks several creature companion features, Share Spells beingness the most important imo.
Yous can play a druid/prestige ranger instead, if your DM allows UA.

Beast Centre Proficient (DS) allows yous several magical animate being companions only it has the same restrictions every bit Beastmaster, only they affect the first companion as well.
Totem Companion (ECS) lets y'all trade your beast companion for a magical beast but information technology costs 2 feats and the list is pretty underwhelming imo.
Zhentarim Skymage (LoD) lets you go annihilation flying every bit a mount, with share spells. It's pretty much restricted to evil though and requires arcane casting.

And so there'due south the classes that grant you something (oft a specific creature) as a special mount. Knight of the Atomic number 26 Glacier, Ashworm Dragoon, Aglarondan Griffonrider, Knight of the flight Hunt, Moonsea Skysentinel, Triadic Knight, Knight of the Blue Moon, Swell Rift Skyguard... and a few others i don't recall without looking them up.
They all take some things in common though. Usually the animate being is rather weak, Special Mountain progression generally isn't that impressive to brainstorm with and their form features are generally underwhelming to nonexistent. I'one thousand not sure if any of them mesh well with a ranger build so yous'll have to look them upward. They are generally stackable with the Theurgic Mount/Theurgic Bond stuff from Dr#325 though, if that's allowed.

Leadership can work if your DM allows it, merely it doesn't really grant any animal companion features. You might as well use affairs/wild empathy/handle beast at that indicate and simply become companions straight out of the book.


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Default Re: Brute Master and the number of animal companions

Quote Originally Posted by Melcar View Post

Ok... Sooo if I want to have a ranger, that optimizes his beast companion, preferable either getting more or fifty-fifty more than powerful companions like magical beasts what then practise I do? WHat classes, feats ect.? WHat practise I exercise?

i. Be a nonhumanoid (oddly, warforged qualify), and take the Fangshield Ranger substitution level at 4th. It gives you animal companion merely like the normal ranger, but at +two effective druid level (and then 4 / ii + two when you become it = 4; would be 12 at 20th).

ii. If evil accept Feral Animal Companion (+two Str & Con); if good take Exalted Companion.

iii. Natural Bond. Effective Druid Level +3 up to your HD. You're now upward to EDL xv at 20th.

4. Even so dip Beastmaster for 1 level, for that nice +iii. Now at EDL 18.

5. The Abolisher PrC is overnice for rangers. Improves favoured enemy and animate being companion, and grants wild shape. No straight improvements to your Ac except that levels stack, merely even so a overnice class.

vi. Panthera leo of Talisid is also a decent Cathay, but with one crappy prerequisite.

7. If in FR, be an elf and take Aerenal Companion, which is +iii effective druid level for baboons only. Okay if you desire a baboon, useless otherwise.

8. See if you lot can railroad train your AC with the Warbeast template.

9. Vadalis Beastkeeper, if playing in Eberron, at level 5 volition utilize the Magebred template.

Southward'all I got right now.

EDIT: Oh yes, remember too that your Ac gets feats as normal for gaining HD. Besides items.

1. If information technology has a good alignment and Int 3+, information technology can take Sacred Vow and Vow of Poverty. VoP is normally crappy for PCs, simply on an Ac is not and so bad, since you'd probably be limiting the equipment you assign to information technology anyway.

two. If not VoP, remember to get it flight somehow, and boost its natural armor and natural attacks with an amulet of natural attacks + natural armor.

three. Mage Slayer is an interesting feat to requite it, if it's going to be up close with spellcasters.

4. Improved Natural Attack and Multiattack (if information technology has multiple natural weapons) are proficient investments.

5. Martial Study/Stance tin can get it maneuvers, Shape Soulmeld can become it some incarnum item, Demark Vestige could be interesting.

Last edited past prufock; 2014-09-26 at 07:39 AM.

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Default Re: Animate being Master and the number of animate being companions

Quote Originally Posted past prufock View Post

1. Be a nonhumanoid (oddly, warforged qualify), and have the Fangshield Ranger substitution level at 4th. It gives you beast companion but like the normal ranger, but at +two constructive druid level (so 4 / 2 + ii when you lot get it = iv; would be 12 at 20th).

2. If evil take Feral Animate being Companion (+2 Str & Con); if skillful accept Exalted Companion.

3. Natural Bond. Effective Druid Level +3 up to your HD. Y'all're now up to EDL fifteen at 20th.

iv. Still dip Beastmaster for 1 level, for that squeamish +three. Now at EDL eighteen.

5. The Abolisher PrC is nice for rangers. Improves favoured enemy and animal companion, and grants wild shape. No direct improvements to your Air-conditioning except that levels stack, but still a nice grade.

6. Lion of Talisid is also a decent Communist china, just with 1 crappy prerequisite.

7. If in FR, be an elf and have Aerenal Companion, which is +iii effective druid level for baboons merely. Okay if you want a baboon, useless otherwise.

8. Run across if yous can railroad train your Air-conditioning with the Warbeast template.

9. Vadalis Beastkeeper, if playing in Eberron, at level five will apply the Magebred template.

S'all I got correct now.

EDIT: Oh yes, think as well that your Ac gets feats as normal for gaining HD. Also items.

i. If it has a good alignment and Int 3+, it can take Sacred Vow and Vow of Poverty. VoP is normally crappy for PCs, simply on an Air-conditioning is not so bad, since you'd probably be limiting the equipment yous assign to it anyway.

2. If not VoP, remember to go it flight somehow, and heave its natural armor and natural attacks with an amulet of natural attacks + natural armor.

three. Mage Slayer is an interesting feat to give it, if information technology'south going to be upward shut with spellcasters.

4. Improved Natural Attack and Multiattack (if information technology has multiple natural weapons) are good investments.

five. Martial Study/Stance tin can get it maneuvers, Shape Soulmeld can get it some incarnum item, Bind Vestige could exist interesting.

Very absurd.... Can you explain why it would need +3 int to get the VoP feat line?

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Default Re: Creature Primary and the number of animal companions

Quote Originally Posted by Melcar View Post

Very absurd.... Can you explain why it would need +3 int to become the VoP feat line?

I recall that's so it can have a non-neutral alignment. Exalted Companion should do the trick.

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Default Re: Beast Master and the number of animal companions

If your DM allows it, you could do Brute Heart Good/Uncanny Trickster or Legacy Champion to keep advancing your monstrous companions. As well inquire if Natural Bail can be taken for Monstrous Companion.

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Default Re: Beast Master and the number of animal companions

Or another manner to go a decent mount is to get Paladin 5 / Beastmater ane and then take 10 levels in Halfling Outrider and the Devoted Tracker feat. Then use a mode to go the magical beast you want as your paladin mount. Information technology at present adds both special mount and animate being companion perks to the same creature and Halfling outrider increases both your animal companion and special mount at each level and so you double upwards on the benefits. Or if you lot want a more ranger focused build go ranger 4 / cleric i / prestige paladin 2 / beastmaster i / halfling ourider 10 with the devoted tracker feat and you have a special mountain level of xv and an ac level of 16(18 or 19 with natural bail) at level eighteen and apply both sets of bonuses to the same beast.

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Default Re: Animate being Principal and the number of animal companions

Quote Originally Posted past Dread_Head View Post

Or another mode to get a decent mount is to go Paladin 5 / Beastmater 1 and then take 10 levels in Halfling Outrider and the Devoted Tracker feat. So use a manner to get the magical beast you desire as your paladin mount. It now adds both special mount and beast companion perks to the aforementioned creature and Halfling outrider increases both your animal companion and special mount at each level and so you double upward on the benefits. Or if you lot desire a more than ranger focused build go ranger 4 / cleric 1 / prestige paladin two / beastmaster 1 / halfling ourider 10 with the devoted tracker feat and y'all have a special mount level of 15 and an ac level of 16(xviii or 19 with natural bail) at level xviii and apply both sets of bonuses to the aforementioned creature.

Quote Originally Posted by Dread_Head View Post

Beastmater

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Quote Originally Posted by Melcar View Post

Very absurd.... Can you explain why it would demand +3 int to get the VoP feat line?

Quote Originally Posted by Extra Anchovies View Post

I call back that's so it tin can take a non-neutral alignment. Exalted Companion should exercise the fox.

And yes, animals normally accept netural alignment, merely exalted feats require skilful alignment, and then it needs Int 3+. Exalted Companion or the Planar Ranger Companion sub level will practice it, every bit could any of the methods to get monstrous animal companion (Fauna Center Adept, Totem Companion, etc).
Final edited past prufock; 2014-09-26 at 09:12 AM.

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OldWizardGuy


Default Re: Beast Primary and the number of animal companions

Ok... so we become a celestial wolf, apply its ability score increase at HD iv to heave int to iii, and then give it at 3rd and six Hard disk Sacred vow and VoP??? Is that the right way to do it?

Some other question? Can an animal with iii+ int accept grade levels? And if yes? How would it gain levels?

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Default Re: Animal Chief and the number of animal companions

Quote Originally Posted by Melcar View Post

Ok... and then nosotros get a celestial wolf, apply its power score increase at Hard disk four to boost int to three, so give it at 3rd and six HD Sacred vow and VoP??? Is that the right style to do it?

Some other question? Can an brute with 3+ int take class levels? And if yes? How would it gain levels?

A celestial/fiendish animal has a base intelligence of three anyways, so Exalted Companion nets you that. Also, animal companions don't proceeds experience points, their advancement is derived from yours; sadly, this ways we can't have pet bears with Swordsage levels.

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Default Re: Fauna Primary and the number of animal companions

The Share Soulmeld feat from Magic of Incarnum gives your beast companion a ton of great buffs as long as it's within five anxiety of yous and y'all have soulmelds shaped.

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Default Re: Beast Primary and the number of animal companions

Quote Originally Posted by Extra Anchovies View Post

A celestial/fiendish brute has a base intelligence of 3 anyways, so Exalted Companion nets yous that. Also, animal companions don't gain experience points, their advocacy is derived from yours; sadly, this means we tin't have pet bears with Swordsage levels.

Ok... So raw wise we could not substitude its HD increase with lets say fighter levels?

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Default Re: Beast Principal and the number of brute companions

Quote Originally Posted by Melcar View Post

Ok... So raw wise we could not substitute its HD increase with lets say fighter levels?

Non for an Animal Companion, no. To do this, y'all'd demand to get the Leadership road and use Awaken or a template to increase Int. Just then you encounter a problem where near of the animals have LA: - , so y'all'd have to negotiate with your DM.

If you manage all that, at that place are of class much ameliorate form levels than Fighter to requite your pet.


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Default Re: Fauna Primary and the number of animal companions

Quote Originally Posted by Runeclaw View Post

Non for an Brute Companion, no. To practise this, you'd need to go the Leadership road and employ Awaken or a template to increase Int. Just and then you run into a problem where nigh of the animals accept LA: - , so you'd have to negotiate with your DM.

If yous manage all that, at that place are of form much improve form levels than Fighter to requite your pet.

Similar Druid going into Beastmaster! And so you can awaken their companion, likewise! And give that companion druid levels! And then become books thrown at yous past the DM!

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Default Re: Animate being Master and the number of animal companions

Quote Originally Posted past Extra Anchovies View Post

Like Druid going into Beastmaster! So you can awaken their companion, too! And give that companion druid levels! And then become books thrown at y'all past the DM!

Whats incorrect with a piddling wolf apolcalypse?

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Default Re: Beast Chief and the number of animal companions

So... This makes me want to play a VoP druid/beast chief that uses all of his bonus exalted feats on getting multiple celestial companions that take VoP (except the terminal ane bar anarchy shuffling a racial feat).

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Default Re: Animate being Main and the number of animal companions

Quote Originally Posted past Baroknik View Post

So... This makes me want to play a VoP druid/beast chief that uses all of his bonus exalted feats on getting multiple celestial companions that have VoP (except the concluding one bar chaos shuffling a racial feat).

It doesn't expect like you'd need to take exalted companion more than than once, as the feat just directly adjusts the list you tin pull from rather than swapping power to each individual companion. VoP probably isn't particularly necessary as a consequence.

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Default Re: Beast Master and the number of creature companions

I'd bear in mind that you could, with merely vi levels of Ranger and 10 Beastmaster levels, become a T-Male monarch as a companion, something that's out of accomplish for a Ranger and would otherwise require 8 levels of Ranger and 12 of Druid (bold yous wanted to maximize Ranger levels)

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Default Re: Beast Master and the number of brute companions

There are feats and such in Pathfinder that allow y'all to advance your effective druid level for your animal companions ,just that is in pathfinder.....

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Default Re: Beast Primary and the number of animate being companions

Whould anyone here allow a ranger or druid to really requite the sacred vow and vow of poverty to their angelic Creature companion?

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Default Re: Beast Chief and the number of beast companions

Quote Originally Posted past Max Caysey View Post

Whould anyone hither allow a ranger or druid to actually give the sacred vow and vow of poverty to their angelic Animal companion?

If information technology was of good alignment and had an intelligence of 3 or higher? I'd allow it for a Ranger (cuz their companions are kinda sucky). Not for a druid though.

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Default Re: Beast Master and the number of beast companions

Quote Originally Posted by Max Caysey View Post

Whould anyone here allow a ranger or druid to really give the sacred vow and vow of poverty to their angelic Animate being companion?

There's a decent gamble, yeah. Druids have admission to significantly more powerful feats than this ane, subsequently all, especially when you factor in all of the reasonably relevant downsides, including the creature companion losing two of its feats on this, losing the power to be equipped, and being occasionally behind on advancement. I'g not even sure that this is amend than companion spellbond.

Source: https://forums.giantitp.com/showthread.php?373758-Beast-Master-and-the-number-of-animal-companions

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