How To Make My Own Mocap Animations

Create and command your own Zombie Horde with this set of flesh hungry Undead animations. Nosotros obtained and motion captured actual real Zombies in our studio! (No we didn't)
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v variations of Attacks, v variations of Chasing, 6 variations of Walks.
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Long and brusque looped versions, also as long continuous motions.
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Most locomotions have two versions, In-Place and with traveling root motion.
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True linear translation speed for each In-Identify motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
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Several versions of standing turns in place.
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Multiple deaths from all directions.
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All idles and transitions have been carefully pose-matched, for seamless motion copse.
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All animations are .fbx format, standard fbx bone names.
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Provided Motus Man Zombie graphic symbol is copyright © Motus Digital, LLC
STAND, REACH, TURN, SHAMBLE
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Idle_1
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Idle_1_Full
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Turn_L_180_1
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Turn_L_180_2
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Turn_L_180_3
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Turn_L_180_4
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Turn_L_90_1
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Turn_L_90_2
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Turn_L_90_3
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Turn_L_90_4
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Turn_L_90_5
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Turn_R_180_1
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Turn_R_180_2
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Turn_R_180_3
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Turn_R_180_4
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Turn_R_90_1
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Turn_R_90_2
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Turn_R_90_3
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Turn_R_90_4
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Turn_R_90_5
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Reach_1
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Reach_2
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Reach_Full_1
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Reach_Full_2
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Shamble_1
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Shamble_2
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Shamble_Long_1
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Shamble_Long_2
ATTACKS
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Stand_To_Atk_1
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Atk_Loop_1
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Stand_To_Atk_2
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Atk_Loop_2
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Stand_To_Atk_3
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Atk_Loop_3
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Stand_To_Atk_4
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Atk_Loop_4
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Stand_To_Atk_5
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Atk_Loop_5
WALKS
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Stand_Walk_F_1
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Walk_F_1_Loop
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Walk_F_1_Loop_IP
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Walk_F_1_Full_Loop
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Walk_F_1_Full_Loop_IP
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Stand_Walk_F_Full_2
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Stand_Walk_F_2
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Walk_F_2_Loop
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Walk_F_2_Loop_IP
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Walk_F_2_Full_Loop
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Walk_F_2_Full_Loop_IP
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Stand_Walk_F_Full_3
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Stand_Walk_F_3
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Walk_F_3_Loop
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Walk_F_3_Loop_IP
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Walk_F_3_Full_Loop
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Walk_F_3_Full_Loop_IP
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Stand_Walk_F_Full_4
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Stand_Walk_F_4
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Walk_F_4_Loop
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Walk_F_4_Loop_IP
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Walk_F_4_Full_Loop
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Walk_F_4_Full_Loop_IP
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Stand_Walk_F_5
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Walk_F_5_Loop
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Walk_F_5_Loop_IP
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Walk_F_5_Full_Loop
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Walk_F_5_Full_Loop_IP
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Stand_Walk_F_6
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Walk_F_6_Loop
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Walk_F_6_Loop_IP
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Walk_F_6_Full_Loop
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Walk_F_6_Full_Loop_IP
Hunt
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Chase_1_Loop
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Chase_1_Loop_IP
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Chase_1_Full_Loop
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Chase_1_Full_Loop_IP
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Chase_2_Loop
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Chase_2_Loop_IP
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Chase_2_Full_Loop
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Chase_2_Full_Loop_IP
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Chase_3_Loop
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Chase_3_Loop_IP
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Chase_3_Full_Loop
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Chase_3_Full_Loop_IP
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Chase_4_Full_Loop
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Chase_4_Full_Loop_IP
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Chase_5_Loop
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Chase_5_Loop_IP
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Chase_5_Full_Loop
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Chase_5_Full_Loop_IP
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Stand_Chase_1
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Stand_Chase_2
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Stand_Chase_3
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Stand_Chase_4
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Stand_Chase_5
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Stand_Chase_Full_1
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Stand_Chase_Full_2
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Stand_Chase_Full_3
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Stand_Chase_Full_5
Mocap Animation Pack - Zombie1 - Male1
113 Zombie MoCap Animations - The consummate set of "Zombie_01" game animations, delivered on the Bluish Unreal Characer.
ZOMBIE_01: UNREAL ENGINE
CRAWL
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Crawl_1
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Crawl_1_Loop
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Crawl_2
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Crawl_2_Loop
*All animations are .fbx format, standard fbx bone names.
DEATHS
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Death_Back_Mid_1
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Death_Back_Mid_2
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Death_Back_Mid_3
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Death_Forward_1
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Death_Forward_2
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Death_Left_1
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Death_Left_2
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Death_Left_3
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Death_Right_1
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Death_Right_2
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Death_Right_3
INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.
Download a FREE sample of our Mobility MoCap Animations.
Attempt BEFORE Yous BUY!

ZOMBIE DOCS: (DOWNLOAD)
ZOMBIE_01 ANIMATIONS
www.unrealengine.com/marketplace/113-zombie...
Available ON:

Purchase @
or ...
MOCAP ONLINE
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SAME Parcel AS UNREAL MARKETPLACE
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SAME Toll AS UNREAL MARKETPLACE
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RECIEVE Early AND BETA UPDATES
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Direct COMMUNICATION WITH THE ANIMATION CREATORS
Technical Details
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Rev. ii Update: Unreal Engine four.9
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All animations now include root motion.
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Other minor fixes.
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Root and InPlace motions are now in carve up folders.
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Motion list now has descriptions of each animation.
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All animations are on the UE4 template skeleton with IK bones.
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All idles and transitions take been carefully posematched, for seamless motion copse. They could exist truncated, retimed or otherwise altered for any overthetop or stylistic personal preference.
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Virtually locomotions have two versions: Root motion and inplace noted as "IP".
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Truthful linear translation speed for each InPlace motion is provided in cm/sec for your reference and convenience.
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FBX source files are also included every bit single Take animations on the UE4 template skeleton, gear up for direct import on any other character using the UE4 template skeleton, or for skeletontoskeleton retargeting in UE4 to any other Humanoid graphic symbol. They are in "\Content\Zombie_01\Source\FBX\" (not visible in the editor).
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A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of
the FBX files can be imported, edited and animated as desired, and reexported as new animations.
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A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX
files can exist imported, edited and animated as desired, and reexported as new animations.
Source: https://motuswebdev.wixsite.com/mocap-online/zombie-unreal
Posted by: mcdonoughonink1956.blogspot.com
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